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- X3 TERRAN CONFLICT SCRIPT EDITOR CHEATS INSTALL
- X3 TERRAN CONFLICT SCRIPT EDITOR CHEATS MOD
- X3 TERRAN CONFLICT SCRIPT EDITOR CHEATS UPDATE
I'm not even sure when I can get 0.9.9 done by, laptop is in repairs again, not sure when ill get it back, and even if can afford the repair costġ.
X3 TERRAN CONFLICT SCRIPT EDITOR CHEATS MOD
Trying out the mod tonight! You have any ETA on when 1.0 will release?
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I have only about 10 ships to be added for 1.0. Regarding editing ships in X3 Editor, be very careful as to what ships you delete and where you paste a new entry, scripts use a specific line number in the TShips file not the ships core name/label, there are some scripts that spawn AI ships and they use the same method, so if ou delete a ship, any other ships below it will be shifted up, that's why you now have pirate Star Destroyers spawning. Thanks again for the great mod and keep up the good work!
X3 TERRAN CONFLICT SCRIPT EDITOR CHEATS UPDATE
I guess what I'm getting at is- are there any obvious limits I need to obey when playing with the editor to avoid trouble in the future? Also are you planning to add many other new ships to the already impressive ship list? Do you know when the next update might be expected? Heh, don't worry "When it's done" is a perfectly fine answer I won't complain about receiving, I was just curious. It seemed to function otherwise but I reinstalled it just to be safe. Also i broke the S-foils somehow, apparently by removing the xj and t-70. I'm unfamiliar with x3ap's systems, I just got the game just for the mod, but are pirates supposed to get star destroyers? I sure didn't give them to them.
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Hi! First let me say that the mod looks awesome so far! I've been tinkering around with the editor a bit, I wanted to set the game to have more of a pre-endor "civil war" set up so I started removing things like the force awakens ships and copying things like corvettes and Nebulon-b over to the Empire. Actually most lasers in the mod aren't needed anymore like the Impulse Ray Ermitter, Particle Accelerator Cannon and so on since they don't really fit the Star Wars canon - so maybe the could be changed to a wider array of differnt Star Wars weapons?
X3 TERRAN CONFLICT SCRIPT EDITOR CHEATS INSTALL
Maybe it would be better to limit ships like the A-, X- and Y-Wings to KX9s (also the "chin lasers" of the B-Wing) and make the heavy laser gun at the end of the wing of the B-Wing a turret and let it install a KX10 or any other heavy gun which could be more powerful? This isn't only about the B-Wing itself but I think there should be more different lasers variants with a wider spectrum of power. But in fact the B-Wing got a very heavy laser cannon, while smaller crafts like the A-Wing have quite small cannons. In that case both of the fighters nearly have the same hull damage output (3 vs. For example some of the Alliance ships: the canon weapons of the B-Wing consist of 3 laser (and 3 ion canons) while an A-Wing can also mount 2 laser cannons. Actually this isn't a problem at all but as soon as it comes to certain ship models, it gets a litte bit annoying. By now no ship in the mod still uses the KX9 laser guns. At the moment every fighter which can mount Taim & Bak KX9s can also mound KX10s. Maybe some of the weapons should be changed.